The City-States of Sorquos

Adventure Ideas 1

The Search for the Dwarven Engineer
Brunon Hardaxe is a famous mining engineer who has gone missing in the Haemos Hills while prospecting with a band of other dwarves. Friends and colleagues from Ironport have asked the PCs to look for him.
His band was caught up in an ambush by goblins who launched a landslide onto the path they were m entravelling. Some dwarves were killed, others managed to escape to the village of Grundar’s Rest – Brunon was knocked down the hillside. The next day, the survivors plus reinforcements returned to the ambush site – although they found some dead dwarves, Brunon Hardaxe was missing.
Brunon was going to be the main course in a goblin banquet, but the tribal shaman realised Brunon’s value, and he has been sold on (alive) to a cult of Aristus-worshipping Vanae who have developed a secret lair under the Haemos Hills. They need the engineer because of structural problems with their lair which has suffered several cave-ins and want him to help build a better evil hideout.
Things to develop:

  • Village of Grundar’s Rest as resting place
  • Random encounters in the Haemos Hills
  • Clues leading from ambush site to goblin lair
  • Goblin Lair as dungeon
  • Clues leading from goblin lair to Vanae cultist hideout
  • Vanae cult hideout as dungeon

Risky Trading
A merchant from Ironport wants to try trading with the human and elven barbaric tribes of Estaar, and he asks for the PCs to come along as protection.
The merchant is a human, Gervold the Slick. He has hired a small ship, the Santario, with captain and crew, and stocked up on cloth, wines, steel weapons and armour.
The landing place is on the shore of the stretch of woodland due north of Northtipp. The area is populated by a number of different races and tribes.
The humans are fractious and unpredictable – some will want to trade, others will want to avoid while others will want to plunder.
The elves are untrusting and will keep a safe distance – however, they are involved in an ongoing war against the orcs, and anyone who fights the orcs while staying peaceful towards the elves might be trusted enough to trade with.
The orcs are violent raiders who will seek to rob and kill any traders. It is unlikely they will compromise or try to trade.
The bugbears are selfish, and will try to rob the traders if they think they can get away with it. However, they have been worn down by skirmishes with the other races, especially the orcs. They will trade hides and furs they have collected in return for steel weapons for use against the orcs. Of course, there is no guarantee that they will only use their new weapons on the orcs.
Things to develop:

  • Gervold and the crew of the Santario
  • Notable NPCs of each tribe
  • rough ideas of trading and bartering
  • war-bands and patrols of each tribe
  • random encounters in the Estaar forest
  • locations of tribal camps and maybe detailed maps of the tribal camps
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Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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